Version 4 - The Glow Up
Game Oracle V4 has officially launched with a complete UI "glow up" and simplified workflows, allowing you to access clearer, more actionable Steam market insights without the complexity.

The latest version of Game Oracle just shipped and it packs a punch with some major updates to our tools:
We also fixed some bugs and issues with this release:
We hope you enjoy the updates! Please tell us if you notice any issues. Keep reading to see the details and what is coming up next!
Our core USP at Game Oracle is our map of Steam - a mathematical model that describes the similarity between games. You can achieve a lot with that core functionality: you can describe your idea in plain english and surface existing games adjacent to the idea for study, you can quantify and visualise market saturation, and you can cluster market segments to identify under served audiences and missed opportunities.
So for us, this model is a big deal, which is why we work so hard behind the scenes to try and make it as accurate as possible. We have used a combination of machine learning and our own blood, sweat, and tears (mostly tears) to curate a large dataset of tens of thousands of games with positive and negative pairs — a positive pair are two similar games (based on themes, genres, mechanics, and art) and a negative pair are dissimilar games.
We use this data to try and help our model understand what makes games similar or dissimilar. One of our key learnings, which has helped shape our latest model, is the important of game mechanics for shaping what makes games similar across the wider market place, but then artistic style should help shape what defines similarity locally i.e. between neighbourhoods of genres, sub-genres etc.
Using our carefully curated test data, we rigorously assess our model and make sure it understands what makes games similar or dissimilar to one another. Our newest model does a great job at this. When searching for similar games in our testing data, search accuracy has increased from 94.8% to 96.7%. It might not seem like much, but it can make all the difference when trying to build confidence around your market research.
Our model is capable of SOTA market search. Search for games similar to an existing title, or search with a description of your game idea. Even the most vague concepts can surface competitors that can fuel your research.
Our latest model shows a 2% increase in search accuracy. Here we see two box-and-whisker plots. On the left we have the old model and on the right we have the new model. Within each plot, the left box-and-whisker is the distance between comparison games and negative examples — we expect higher values because negative examples should be far away from our comparison game i.e. dissimilar games. The right box-and-whisker within each plot are distances between comparison games and positive examples — we expect lower values because these games should be close together i.e. similar games. Notice how with the new model the positive distances are much smaller than in the old model. This is what has driven the improvement in search accuracy and the models understanding of what makes game similar.
The new model means we have a new Saturation Map, the 2D heatmap that allows you to not only visualise market saturation across the whole of Steam but also interactively explore that map.
We've also introduced improvements to how you interact with the map to help address an issue with offering overly precise navigation. Now, I know that sounds counter intuitive but let me explain. When we create the 2D saturation map we're constraining our enormous mathematical model (which contains over 2000 dimensions!) into a 2D space. That involves compressing a lot of data down and unfortunately it is impossible to achieve this without some information loss (this is a really interesting open-research question and for those interested I suggest reading about dimension reduction, namely this review by Encord or this review in Nature). We've spent a long time making sure we prevent as much information loss as possible but there will always be some.
Ultimately what this mean is, on the map games are generally placed closer together if they're more similar and further apart if they're very different. However, the similarity of games compared to the search results you get in Data Explorer or Game Gap is less accurate. So interpreting the games in Saturation Map that are immediate neighbours to each other as the most similar games in the market is misleading, but selecting large regions of the map based on saturation is actually remarkably accurate. We have therefore restricted the interaction with Saturation Map so you can only select a minimum region of several hundred games. This ensures that when you select a region you're definitely selecting a market of similar games and the summary and analysis of that market is backed by sufficient data.
Our new Steam Map! Available in our Saturation Map tool, you can click anywhere on the map and a red circle will appear. We then provide a summary of all the games in that region. This means you can rapidly explore the market place according to market saturation.
We have complete renovated Game Gap by introducing a new clustering algorithm and separating the tool into three powerful sections. In Game Gap we use our SOTA model to identify market segments — we find thousands of indie games that have performed well and have low saturation scores, then we use a bespoke neighbourhood search algorithm to construct market segments around those games. We then filter those market segments into two key categories:
We then allow our users to filter segments for their particular interests. By selecting and exploring segments you get a detailed analysis of the market segments, including the games contained within the segment, an overview of the art styles and game mechanics, a summary of the reviews and what players love/hate, and an overview of the opportunities within that segment.
Finally, we have also introduced an Outliers tool within Game Gap. There is a lot of noise in Steam data with most games being average and not pushing boundaries. We believe a lot of the signal is in the outliers, which we define as games with exceptionally low saturation scores but a high number of estimated sales and good reviews. We have created a detailed overview of the top outliers that we hope can provide inspiration for more unique and creative game ideas. You can explore these outliers, inspect summaries of their key features, things players loved/hated, and potential opportunities for similar game ideas.
We're always trying to improve our underlying data and in this release we have made two critical changes that we feel will improve reliability and more meaningful search results:
You can now filter games by AI disclosure statements and view those statements in our tables. Here we have searched for games similar to Lethal Company and filtered to include only games that have a AI disclosure statement. We can then view the different statements in our results table.
Developing v3.3 has kept us very busy over the past month but we have much more to come! We're now turning our attention to v3.4 which is going to introduce some exciting new updates:
If you want to stay up-to-date with all these changes and be the first to know when new products launch you can subscribe to our free monthly newsletter below.