Version 4 - The Glow Up
Game Oracle V4 has officially launched with a complete UI "glow up" and simplified workflows, allowing you to access clearer, more actionable Steam market insights without the complexity.

It has been a little over a month since we launched version 3 of Game Oracle but there was a lot of stuff left on the cutting room floor that we feel deserved to make it...maybe there were also some bugs to fix 👀 So we've been hard at work cracking out a new minor update for you all. Let's sum up what v3.1 has in store:
There were a number of issues we picked up on after our last release that needed addressing and we're glad to say those bugs have been squashed! Here are the major ones we've resolved:
Reflecting on this work, we have introduced a new self-service feature in our customer dashboard. You will now find a "Report/Suggest" toggle in the top right-hand corner of the dashboard. When you click this button you will see a form where you can report bugs and offer suggestions for us to act upon. We will do our best to address these problems/suggestions in a timely manner.
Great news everyone! We're now partnered with IGDB, the community powered gaming knowledge base, allowing us to bring you even more data about the PC marketplace. In v3.1 we've shipped new data assets associated with every game on the Game Oracle platform:
We also now offer the ability to filter your search results in Data Explorer for particular game engines, helping you focus on technologies that are relevant to your development.
We've been discussing these internally for a while now so I am excited to announce that v3.1 delivers two free-to-access leaderboards:
Our biggest asset at Game Oracle is our map of Steam, a statistical model of how similar games are to each other. The Steam map is great at identifying games that exist in uncrowded markets. A TLDR for those unfamiliar, but we can measure the 'distance' between games on our map which tells us how unique a game might be. The 'distance' is captured by a metric we developed called the 'Saturation Score', a measure of how saturated the immediate market around a game is.
We wanted a way to celebrate the wackiest and most wonderfully different games on Steam, so we decided to create The Outlier List.
The idea is simple:
We hope you enjoy The Outlier List and that it offers a nice source of inspiration for the types of left-field games that find success in the PC gaming market.
Following our partnership with IGDB we thought it would be really interesting to examine the popularity of different games engines and how the games created by those engines perform on average.
There are many caveats going into this one, which we explain in the "important caveats" section of the Game Engine Leaderboard. The most notable caveat is that the choice of game engine does not correlate with the quality of games the engine produces; different engines excel in different applications, but the quality of a game will be impacted by a host of different factors.
Nevertheless we still thought it would be interesting and possibly helpful to display this information in an interactive manner. In the leaderboard you will find both free-to-use and proprietary game engines. You can rank those engines according to:
Last but not least in our list of changes coming with v3.1 is another update to our map. As we have mentioned before, we are constantly improving our map to try and provide the most accurate model of game similarity and PC gaming markets.
Following some feedback from Moss Monkey Games and Vigenère Games we made some upgrades to how we allow the model to learn the metric that defines game similarity. Long story short, the model was over fitting to specific keywords in some market segments and wasn't learning the essence of what makes games similar in these cases.
Additionally, we found the model was not giving enough weight to differences in visual style which often led to thematically similar 2D and 3D games being placed in the same neighbourhoods.
After many sleepless nights and jugs of coffee consumed, we managed to develop an updated approach which is has greatly improved the model's understanding of what defines a market segment.
So in short, v3.1 is now available and brings a host of new exciting changes: