Header image for AI in Games: How Many Games Are Using AI?

AI in Games: How Many Games Are Using AI?

Ross Burton, PhD
Author: Ross Burton, PhD, Head of Product and Data
Category: Data Analysis
Published: 12/10/2025
Updated: 12/4/2025

The Elephant in the Room

The topic of Artificial Intelligence (AI), or more specifically generative AI, in game development is a very controversial topic. There are passionate arguments from both sides of the aisle, reasoning for and against its use with various degrees of nuance in terms of how and where AI should be applied in the creative process. In this two-part series we are not going to weigh in on any of these arguments, quite frankly there are plenty of others more qualified than ourselves that are leading the ethical debate. Instead, we're going to seek to answer two questions from neutral ground and let the data speak for itself:

  1. How prevalent is the use of generative AI in games published on Steam in 2025?
  2. What is the impact of AI disclosure on Steam sales?

In this blog we will be focusing on the first question.

AI Disclosure

In January 2024, Valve introduced mandatory AI disclosure requirements for games on Steam, requiring developers to declare whether they use AI-generated content in two categories: pre-generated content created during development (such as art, code, or audio) and live-generated content produced while the game is running1. The policy was implemented after Valve took time to assess the risks and legal landscape surrounding AI technology, and requires disclosures to be displayed on store pages so players can make informed purchasing decisions, with additional safeguards and reporting systems for live-generated content1.

Despite the disclosure statement being mandatory, there is the chance that some developers might not disclose AI use. It is advisable that people are honest with Steam, they control the marketplace and whether a developer gets paid or not! However, with the heated ethical debate around AI, it's reasonable to assume that some developers might not be completely honest with the extent of AI use because they fear backlash. Although there are a few examples of games that were released before the AI disclosure statement was mandatory and the developers have chosen to edit their store pages and introduce AI disclosures, this is something Steam does not enforce for games released before the policy change.

We recognise that there are limitations with the data, but we still felt a lot could be gained from studying the AI statements. So please proceed with the understanding that this analysis, like any, is not perfect.

Before we continue it is also worth briefly discussing the blurry definition of AI. The term "AI" encompasses a broad spectrum of technologies, from rule-based decision trees and recommendation algorithms to pattern recognition systems and complex reasoning models. Traditional AI excels at analysing data and making predictions within defined parameters, while generative AI creates entirely new content such as text, images, and audio. In our analysis, we assume the focus is on generative AI tools like large language models (LLMs) and image generators, as developers are unlikely to disclose conventional AI techniques such as pathfinding algorithms, enemy behaviour systems, or procedural generation that have been standard in game development for decades.

The Number of Games Declaring AI Use Shot Up Rapidly

So with those limitations and assumptions laid out, lets get into the meat of it. We collected data on every game released on Steam, extracted their AI disclosure statements, and analysed their content. In total we identified 16,554 games released between January 2025 and November 2025. Of those, 20.9% had an AI disclosure statement. As of November 2025 there are also 33,446 games marked as coming soon with 9.1% having AI disclosure statements; we suspect some disclosure statements will be added on for release. For the purpose of this analysis we focused solely on released titles.

In the chart below we plot the number of releases since late 2022. It's fairly safe to assume that generative AI has only been used in mainstream game development since the release of ChatGPT back in Dec 2022. We see that since the start of 2024 the number of monthly releases on Steam has rapidly increased. At the same time the number of games disclosing AI use has also increased. 

Line chart showing monthly Steam game releases from September 2023 to November 2025 on dark background. Two lines are plotted: a solid white line showing all releases ranging from approximately 950 to 1,750 games per month with an overall upward trend, and a dashed white line showing releases with AI disclosure starting near zero and rising to approximately 400 games per month by late 2025. Two vertical dashed lines mark significant events: ChatGPT Release in November 2022 (red) and Steam Policy Update in January 2024 (purple). The y-axis shows "Total Games Released" from 0 to 1750, and the x-axis shows "Release Date" with monthly intervals.

Monthly Steam game releases from September 2023 to November 2025, showing total releases (solid white line) and games with AI disclosure (dashed white line), with key dates marked: ChatGPT release (November 2022) and Steam's AI disclosure policy update (January 2024).

The growth of AI use in the chart above looks subtle, but when we look at a chart of the percentage of released titles disclosing AI use, it paints a stark picture. The percentage of games disclosing AI has shot up rapidly, with as many as 25% of releases in September 2025 declaring the use of AI.

Line chart showing the percentage of Steam game releases with AI disclosure from September 2023 to November 2025 on a dark blue gridded background. The white line remains flat near 1% from September 2023 through January 2024, then shows a sharp upward inflection starting in February 2024, rising steeply to approximately 8-10% by mid-2024 and continuing to climb more gradually to reach 25% by October 2025 before a slight dip. Two vertical dashed lines mark ChatGPT Release (red, November 2022) and Steam Policy Update (purple, January 2024). The y-axis shows "% Releases w/ AI Disclosure" from 0 to 25%, and the x-axis shows "Release Date" with monthly intervals.

Percentage of monthly Steam game releases with AI disclosure from September 2023 to November 2025, showing the dramatic increase in AI disclosure since January 2024. Following the policy update, the proportion of games with AI disclosure surged to around 25% by late 2025.

How Are Developers Using AI?

So if AI use is obviously prevalent how are developers using this technology? To answer that question we had to take a closer look at each statement. Some statements were incredibly short, with a single word like "Voice", "Art", or "Music" and others were essays, but on average most statements consisted of a sentence or two. This meant we could apply a technique called Named Entity Recognition (NER). Ironically AI is incredibly helpful for this type of analysis. Specifically, we used a fine-tuned DeBERTa model to classify statements into seven categories of AI use:

  • Visual art and graphics: the use of AI to create images, character art, icons, backgrounds, and any other visual elements within the game
  • Code and development: co-pilot and LLM tools used specifically to generate and test code
  • Character behaviour: live-generated content that modifies character behaviour in-game such as chat-bots and responsive agentic AI systems
  • Marketing materials: the use of AI to generate marketing materials include capsule art and trailers
  • Audio and music: using AI for voice acting, sound effects, and music
  • Translation: using AI to translate voices and text into multiple languages
  • Story and dialogue: using AI to generate scripts, dialogue, and game narrative

We treated this as a multi-label classification task, in other words an AI statement can elude to the use of AI in multiple ways e.g. a game developer might use AI to generate in-game images, marketing images, and audio, in which case they would be classified as belonging to three of the above seven categories.

There were about 6% of AI disclosure statements that we could not classify, either due to a lack of relevant information or incomprehensible text. However, we found our NER model gave us about 89% accuracy across individual categories for the remaining statements, so we're confident with the analysis.

In the bar chart below we show the percentage of AI statements that were classified into the above categories. The most common use case is visual art and graphics. That should come as no surprise given that art is the most time consuming step in game development and visual transformers and diffusion models have become very popular. We were surprised, however, by the lack of games applying AI for translation purposes. Research shows that game localization significantly impacts commercial success, with 76% of gamers preferring to purchase games in their native language and 40% refusing to buy non-localized games entirely2,3. It seems as if generative AI would be an ideal use case for localisation and yet there appears to be a lack of adoption in this regard, with developers instead focusing on its application to art and code.

Horizontal bar chart on dark background showing percentage of AI disclosure statements by category. Seven white bars extend from left to right: "Visual art and graphics" is longest at approximately 65%, "Code and development" at about 28%, "Character behavior" at roughly 18%, "Marketing materials" at around 17%, "Audio and music" at approximately 9%, "Translation" at about 7%, and "Story and dialogue" at roughly 7%. The x-axis shows "% of AI Disclosure Statements" from 0 to 60, and category labels appear on the left y-axis in white text.

Distribution of AI usage across different game development categories among Steam games with AI disclosure statements, showing visual art and graphics as the dominant application at over 60%.

What Kind Of Games Are Using AI?

If we know how people are using AI the next question is where are they using? Or more specifically, what types of games see the most prevalent AI use? To answer this question we turn to our Saturation Map which provides us with a heatmap of the entire Steam marketplace which allows us to quickly visualise how densely populated areas of the market are. The Saturation Map is shown in the image below (left). Blue regions contain fewer games whereas red regions are more densely populated with more games on the market.

On the right hand side of this image we have the same map, but we've only included games with an AI disclosure. To make things a little clearer, on the complete Saturation Map (left) we have labelled some of the more prominent regions with the type of games you could expect to find in that area of the market.

Two side-by-side point cloud visualisations on dark backgrounds showing the Steam game marketplace. The left heatmap shows dense clusters in orange and yellow with scattered blue points representing all Steam games. The right visualisation shows a much sparser distribution with only light blue points representing games with AI disclosure statements, displaying significantly fewer data points and less clustering than the full marketplace.

The left panel displays our Saturation Map visualising the density of games across the Steam marketplace, with warmer colours (orange-red) indicating highly saturated regions and cooler colours (blue) representing less populated areas. The right panel shows the same marketplace visualisation but filtered to display only games that include AI disclosure statements, revealing a ubiquitous spread of AI use across genres.

What is immediately obvious from the image above is how AI disclosure is pretty evenly distributed across types of games, which might come as a surprise since we could assume AI would be more applicable to some genres than others. There are a few hot spots however and if we break it down by art style we can see that text-based games, like visual novels, have the most prevalent AI use amongst all titles released in 2025 (to date):

Art Style (Total Games) % of 2025 Releases with AI Disclosure
2D (8316) 21.8%
3D (8015) 20.0%
2.5D (824) 18.9%
Text-Based (800) 24.8%

Looking at some of the common user-defined tags used to specify genre (things like "Strategy", "RPG", "First-Person", "Action & Adventure") there really is no dominant tag amongst games with AI disclosure statements. Around 10 - 20% of these games are tagged with "Sexual Content", "Nudity", "Visual Novel", and "Anime" which suggests a slightly more predominant use of generative AI in adult themed visual novels — these games reside in those bright regions at the top of the AI disclosure Saturation Map (right) in the image above.

Despite this observation, the prevalence of AI disclosure in these games is not enough to declare them significantly different to other games released in 2025, but it does suggest a growing trend. Overall, AI use doesn't appear to be exclusively concentrated in one particular genre and is rather becoming normalised across the entire Steam market.

Prevalent and Growing

The data reveals an unmistakable trend: AI disclosure in Steam games is not just present, it's accelerating rapidly. With 20.9% of games released in 2025 declaring AI use, up from barely 1,000 titles just over a year ago, the integration of generative AI into game development has become normalised across the platform. Visual art and code generation dominate the applications, accounting for over 60% of disclosed use cases, reflecting where AI tools deliver the most immediate value to developers facing resource constraints. What's perhaps most significant is the breadth of adoption; AI disclosure appears consistently across virtually every genre, art style, and market segment, from AAA-adjacent titles to indie visual novels. While text-based games show slightly elevated disclosure rates at 24.8% compared to 20-21% for 2D and 3D titles, the differences are modest, suggesting that generative AI has become a cross-genre tool rather than a niche technology.

In part two of this analysis, the question shifts from where AI is being used to what impact declaring AI use has on sales.

Enjoying our insights? Subscribe to our free monthly newsletter!

By signing up, you agree to our Terms of Service and Privacy Policy.

References

  1. https://store.steampowered.com/news/group/4145017/view/3862463747997849618
  2. https://www.sciencedirect.com/science/article/abs/pii/S0014292125001734
  3. https://negativefive.vc/game-development/why-game-localization-is-the-key-to-global-gaming-success/

Our Products

icon

Dive into the data yourself with our research tools for unrestricted market research.

  • -Our Steam Map allows you to find and analyse games with similar art style and mechanics
  • -Analyse market saturation and performance in one glance with our bespoke statistical scores
  • -Access to our Deep Dive statistical analysis reports for exclusive game industry insights